![]() It saves a lot of time with asking questions and marking them – all of that is done mentally by the students. You can then discuss common errors and problems. ![]() This process keeps the outcome of the assessment with the student – the most important place! They learn what they know and don’t know. Any number of resources can be used – blanked diagrams, cue cards with answers on the back, maths questions with answers kept separately. In a test like this, students can generate answers and then check if they were right, silently and privately. Which ones do you know? (Answer provided) Why? Because it is quicker, allows for more detail in the answers, it allows students to focus on things they got wrong and helps to build their capacity for self-assessment. The checking process is much better done with pre-prepared answers rather than reading out answers one by one. It allows for a wider range of question types and makes it easier to engage in with worded questions that can be hard to read from a slide. It frees the teacher up to circulate and spot common errors as they emerge. Knowing things is fun!Įveryone gets a copy of the questions and writes down answers at their own pace within a time limit. If you can do lots of confidence-building questions quickly (rather than deliberately hard ones) – you can get a great buzz of enjoyment. It’s important that the teacher discusses common wrong answers – which is one of the main functions. If you’ve prepared this in advance, it is much more time efficient if students can see the answers all at once to check rather than wait for each to be read out. Swapping answers to check is an option but it can be a faff and takes away from the message that students need to be evaluating the depth of their own learning. Teacher reveals the answers, one by one or all at once. Questions can be simple factual recall, mental maths or multiple choice Īll students write down their answers. The questions can be spontaneously generated or prepared. A teacher might choose to check the occasional test but that’s no use for routine practice.Įveryone know this one but it can still be done well or badly: Teacher reads out the question or presents them via slides or an audio tape (eg in MFL). Make it workload efficient: None of these methods involve the teacher checking the students’ answers, creating unsustainable workload.Make it time efficient: The idea of each technique is that they can be used repeatedly in an efficient manner without dominating whole lessons.Keep it generative: students need to explore their memory to check what they know and understand this means removing cue-cards, prompts, scaffolds and cheat-sheets it means closing the books and thinking for themselves.It must be possible for students to check their own answers which has implications for the way the knowledge requirements are laid out. Specify the knowledge: Where appropriate, it’s better if students know the set of knowledge any retrieval will be based on, so they can study, prepare and self-check.(This is not the same as giving students extended mark schemes to mark longer assessments which, for me goes beyond a simple retrieval practice activity) Every technique involves students testing their knowledge and then checking their work for accuracy and completeness. Make checking accurate and easy: it should be possible for all students to find out what they got right and wrong, what they know well and where they have gaps.Involve everyone: Good techniques involve all students checking their knowledge, not just a few and not just one at a time as you might do when questioning.Before doing that, I would suggest that there are some key principles: See below to verify when it was last updated.I’ve written about retrieval practice several times in other posts but here I just want to make it easy to lay out various alternative methods for the process of reviewing your students’ knowledge and understanding. This is an attempt to make an up-to-date wiki a reality. While there are several wikis (both official and unofficial), none of them seem to be updated currently. Fishing Planet is a FREE to play unique and highly realistic online first-person multiplayer fishing simulator developed for anglers to bring you the full thrill of actual fishing! Choose your lures, bobbers and bait as you travel North America and use your skills to retrieve common, trophy and unique fish!
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